The BRIDGES project was structured in 7 work packages. All work packages represent the iterative and incremental manner to ensure the achievement of the project’s goals.

Public deliverables, reports, publications, and other material produced during the project’s lifetime is made available on this page.

1 – PROJECT MANAGEMENT AND QUALITY ASSURANCE

This work package dealt with the management of the whole project, including activities such as: overall coordination, effective administration, financial planning, scientific and technical coordination, innovation management, risk and quality assessment.

This task coordinated the joint efforts of all partners during the project lifecycle based on the consortium agreement and the approved description of work, supervising the quality as well as the respect of the time, legal compliance, budget and resource constraints.

 

No public deliverables are planned.

2 – DISSEMINATION AND COMMUNICATION

This work package aimed at building an identity of the project and at designing a tailored communication strategy to communicate step-by-step the implementation of the project, to create expectation and curiosity, to stimulate the target audiences to provide feedback (in collaboration with WP3) and to maximise XR impact beyond the pre-identified industries.

Anything you can see on this website and on BRIDGES social media channels was established and coordinated under this task.

 

No public deliverables are planned.

3 – USER-CENTRED & USER EXPERIENCE DESIGN

This work package designed the user-centred experience through a series of different tasks, approaches and methods (studies, surveys, participatory activities, use case experts) to arrive at a comprehensive and grounded set of requirements, scenarios, sketches, and storyboards for the BRIDGES solution and the production of the resulting experiences.

User experience analysis was indeed an essential part for the early prototypes refinements and to assess the quality and potential adoption and acceptance of advanced releases, crucial inputs for the dissemination and exploitation work.

 

A public deliverable is planned (pending).

Eliciting requirements for a multisensory eXtended Reality platform for training and informal learning (paper)

The paper – presented during the third day of CHIGreece2021 – summarizes the research goals, methodology and outcomes that have been held by the BRIDGES project to elicit the users needs and requirements and establish a user-centered iterative approach.

Exploring the Effect of Personality Traits in VR Interaction: The Emergent Role of Perspective-Taking in Task Performance

In this work, our partner NKUA (National Kapodistrian University of Athens) and Athena Research and Innovation Center explored the effect of personality traits on user interaction in virtual reality (VR), on the less widely studied aspect of task performance during object manipulation. We conducted an experiment measuring the performance of 39 users interacting with a virtual environment using the virtual hand metaphor to execute a simple selection and positioning task, with or without virtual obstacles. Our findings suggest concrete correlations between user personality traits and behavior data.

Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck

In recent years eXtended Reality (XR) technologies have matured and have become affordable, yet creating XR experiences for training and learning in many cases is still a time-consuming and costly process, hindering widespread adoption. One factor driving effort is that content and features commonly required by many applications get re-implemented for each experience, instead of sharing and reusing these resources by means of a common platform. In this paper we present two XR experiences in the context of informal learning and first responder training along with the shared platform they have been created with and the creation process. Furthermore, we have technically evaluated relevant parts of the platform for feasibility of use with experience requirements and confirmed applicability. Finally, we present an informal expert evaluation of the content creation process’s user experience for the informal learning experience along with guidelines derived from the findings.

Comparing Different Grasping Visualizations for Object Manipulation in VR using Controllers

Virtual grasping is one of the most common and important interactions performed in a Virtual Environment (VE). Even though there has been substantial research using hand tracking methods exploring different ways of visualizing grasping, there are only a few studies that focus on handheld controllers. This gap in research is particularly crucial, since controllers remain the most used input modality in commercial Virtual Reality (VR). Extending existing research, we designed an experiment comparing three different grasping visualizations when users are interacting with virtual objects in immersive VR using controllers. We examine the following visualizations: the Auto-Pose (AP), where the hand is automatically adjusted to the object upon grasping; the Simple-Pose (SP), where the hand closes fully when selecting the object; and the Disappearing-Hand (DH), where the hand becomes invisible after selecting an object, and turns visible again after positioning it on the target. We recruited 38 participants in order to measure if and how their performance, sense of embodiment, and preference are affected. Our results show that while in terms of performance there is almost no significant difference in any of the visualizations, the perceived sense of embodiment is stronger with the AP, and is generally preferred by the users. Thus, this study incentivizes the inclusion of similar visualizations in relevant future research and VR experiences.

4 - PLATFORM AGILE DEVELOPMENT

This work package consisted of technological development, from the Immersive Deck® prototype to the BRIDGES XR solution.

This work package defined the overall architecture of the BRIDGES platform, developing and extending the Immersive Deck® functionalities following the priorities identified by the user requirements activities, to deliver and integrate the different components of the platform. 

 

No public deliverables are planned.

 

The output you would like to see is under our platform page!

5 - PILOT-SPECIFIC PLATFORM DEPLOYMENT & DEMONSTRATION

This work package prepared and coordinated all pilot activities and set up the pilot sites with all required installations, in order to create immersive experiences on the basis of the initial scenarios delivered by WP3.

This involved the production of all rich media (assets, characters, 2D & 3D representations of objects and scenes, etc.) for the pilots to run the three pilot use cases: two in the field of industrial training (international airports of Athens and Berlin) and one in the field of informal learning (improving the experience of visit at the Foundation of Hellenic World).

 

No public deliverables are planned.

6 - EVALUATION AND REPLICABILITY ASSESSMENT

This work package designed, organised and guided the evaluation activities of BRIDGES project to evaluate both the usability of the BRIDGES platform and the effectiveness of user experience in the pilot use cases and the replicability and scalability of the BRIDGES results in other industrial and entertainment domains.

The evaluation work was primarily approached with the development of a theoretical framework (by defining a plan with a common set of indexes, performance criteria and objective/subjective measurement tools to experiment the technology) and clear ethical and legal guidelines as well as standards for field research with human subjects, then carrying out on-site studies of WP5 to observe and test how typical users respond when interacting within the XR to be transferred to WP4 for wider uptake and upscaling of the BRIDGES solution.

 

A public deliverable is planned (pending).

7 - EXPLOITATION

This work package performed an in-depth value chain analysis which matches the user needs to concrete advantages stemming from the innovative XR-enhanced experiences. 

All the feedback collected as well as the market watch (competitors, market  trends, market driving forces) was used to identify potential fertile market conditions and segments that the BRIDGES platform can address, by designing value proposition(s) and business model(s) for the future exploitation of the BRIDGES solution.

 

No public deliverables are planned.

EXTRAS

Please find here any other useful material realised by BRIDGES project

3 – USER-CENTRED & USER EXPERIENCE DESIGN

This work package will design the user-centred experience through a series of different tasks, approaches and methods (studies, surveys, participatory activities, use case experts) to arrive at a comprehensive and grounded set of requirements, scenarios, sketches, and storyboards for the BRIDGES solution and the production of the resulting experiences.

User experience analysis will be an essential part for the early prototypes refinements and to assess the quality and potential adoption and acceptance of advanced releases, crucial inputs for the dissemination and exploitation work (strictly related to the following work packages).

 

No public deliverables are planned.

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